
Most notably, casters with Constitution save proficiency can, in addition to bolstering their own defenses, help the sturdiness of the entire party by maintaining concentration on their spells.

Dexterity: almost always purely for damage, which is generally preferable to more dangerous control effects, especially when they can often be mitigated with absorb elements.We used this categorization in our “ Squishy Caster Fallacy” article as well, but will reprint it here: Primary Saving Throws (More Common) All classes start with two save proficiencies, which we will separate into two categories-one primary (Dexterity, Constitution, Wisdom) and one secondary (Strength, Intelligence, Charisma). When multiclassing, the saving throw proficiency you get is determined by your first class. Below are the factors we believe should be prioritized when approaching a multiclassed build. We are assuming that you are approaching multiclassing as a way to improve your build in mechanical power. In this guide, we’re going to explore some general rules to help you ensure your multiclass concept is mechanically sound and exactly as you envision them to be.

On the whole, we believe that multiclassing opens up the game and allows for more powerful character options. Alternatively, you could be doing it solely for power reasons: you know you’re going to be playing in a challenging game, and you want your character to survive. Alternatively, it can provide an avenue to play a more mechanically powerful version of an archetype that is supported by the base flavor, but is underwhelming: for example, the sword and board warrior. Mechanically, it simply allows you to mix and match class features, which in turn can help players actualize character fantasies that they feel base classes cannot provide: combat medics, anime-esque “gishes,” armored Wizards, and much more. Multiclassing does not necessarily mean that your Cleric/Warlock character has a patron and deity always fighting each other. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of the standard class options. Multiclassing allows you to gain levels in multiple classes.

It allows for a vastly broader horizon of new, fun, and interesting character concepts, especially for veteran players. We believe multiclassing is a net benefit to the game, even if it has its flaws. Multiclassing, an optional rule in the Player’s Handbook, allows players to pick levels in multiple different classes.

